Diablo III Beta: U JELLY?!

i finally did it.

i finally got on to the mother fucking BNet servers this afternoon and conquered the beta. all thanks to mr. mark yu, aka benefactor of sorts who brought me great pleasure via the sharing of his Diablo III beta!

this glorious loading screen actually took me 3 days to get past. i mean, every single time i tried, BNet locked me out with a “unavailable” message. i was most sadface.

but no one can deny the birth of Illyana, the Demon Hunter!! >:D

her oufit has some elements of my… uh… slut uniforms  :P

i love her!!  i initially thought it was going to be a weak class in comparison to the others, considering that the agility is a nonfactor when fighting against mobs of monsters – and while i was enjoying myself, my damage did feel kinda weaksauce for a hero…until i found this:

and afterwards, i 1 shotted every skeleton, bola-shotting every mob made for easy money.

only took me 1hour+ to beat it – and really, i am extremely surprised at how EASY these first few chapters are – but i played it for SEVERAL hours afterwards trying out various skill comps and blacksmithing, wondering if there was a way to salvage item parts like in most RPG’s, and of course, checking out all the stats on my loot!

needless to say, i was pretty disappointed by the length of the beta. the lootwhore in me just needed more dungeons to slash-hack through!!

i attempted the last mission/quest several times, but i only got gold loot the first time – so i think this is a standard quest reward.

tried out co-op mode, which was a pleasant surprise – no loot sharing – in fact, i think the loot is better because the minions are supposed to be harder. and that loot companion really made things much more fun, too.

Demon Hunters are for PVP!

watching other people play other classes in the co-op opened my eyes to what they could do. it felt a lot like the demon hunter was going to be more suited for PvP and would very gear dependent - more so than the others. for instance, at my beta-end game i could only get a max of ~22 attk per second compared to ~38 dps on mark’s mage. but the difference is the demand of my dps is very easily balanced out by the mechanics of the demon hunter – her rage-dependent skills are fairly lowcost and spammable because of how fast she replenishes her rage. so even though my base damage is low, it doesn’t really matter because i can sustain the DPS. not to mention the fact that i have shitty weapons and wasn’t even maxing out my armor for +attack. i reckon i can hit ~48 dmg/s easily if i had shifted my gear to be DPS centric.

i really enjoyed her agility and found the mechanics to be a lot less slash-hack than, say, the barbarian. it took some positioning to conquer the mobs sometimes and i am pretty happy to say that i didn’t die until after i beat the beta, when i was experimenting with double bows and checking the armor effects possible.

ONE THING’S FOR SURE – when the auction house opens during release, the most expensive weapons are going to be bows.

Diablo III = pro game design

i love how seamless the questing interface was and i very much enjoyed listening to the lore as i collected books and encountered new species. having been a student of game design, i can really appreciate the brilliance behind the kind of non-intrusive narrative utilized in D3. most RPG’s tend to make users acknowledge quest through repeated dialogs and force user attention through quest text and lore that can be a pain in the ass to weedle through. but in D3, the designers took into account that forcing a user to read text or isolate quest objectives creates disconnects that make gameplay a chore. i never felt like that playing d3.

i reckon i will be playing witch doctor next, but oh boy – i cannot wait for d3 to release!!!

thanks again, mark!  you are awesome for sharing.